IGET - A Dispute Resolution Service for Gaming and E-Sport Disputes

By Kai Hendry from London, UK - Televised Star Craft, - Stork vs JJU 1, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=2531978 Jane Lambert According to the European Union Intellectual Property Office, the worldwide e-sports industry is worth over US$200 billion and has about 3 billion players (see James Nurton Game on: Navigating intellectual property in esports , 10 June 2024 EU IPO website). The appeal of e-sports is likely to increase with the establishment of the Olympic Esports Games . A lot of money is invested in branding, technology and content creation, which will be protected by trade marks, patents, copyrights and other intellectual property rights. Infringement and licensing of those rights are likely to give rise to disputes between parties in different countries that cannot conveniently be resolved by litigation. The Esports Integrity Commission (ESIC ) and the World Intellectual Property Organization have recently launched...